"Refract"
{
	"$model" 1
	"$dudvmap" "effects/fisheyelens_dudv"
 	"$normalmap" "effects/fisheyelens_normal"
 	"$refractamount" "0"
	"$vertexalpha" "1"
	"$vertexcolor" "1"
	"$translucent" "1"
	"$forcerefract" 0
 	"$bluramount" "1"
	"$nofog" "1"

	"Refract_DX60"
	{
		"$fallbackmaterial" "sprites/heatwavedx70"
	}
}
