"VertexLitGeneric"
{
	"$baseTexture" "Models/weapons/v_slam/v_slam"
	"$bumpmap" "models/Weapons/V_slam/v_slam_normal"
	"$normalmapalphaenvmapmask" 1
	"$envmap" "env_cubemap"
	"$envmapsaturation" .5
	"$envmapcontrast" 1
	"$selfillum" 1
}
