"vertexlitgeneric" {
    "$basetexture" "mixerman3d\weapons\axe_body01"
    "$bumpmap" "mixerman3d\weapons\axe_body01_normal"
    "$normalmapalphaenvmapmask" 1
    "$envmapcontrast" 0.000000
    "$envmapsaturation" 0.400000
    "$envmap" "env_cubemap"
    "$envmaptint" "[ 0.9216 0.9216 0.9216 ]"
    "$surfaceprop" "metal"
    "$model" 1
}
