"vertexlitgeneric" {
    "$basetexture" "mixerman3d\weapons\axe_blade01"
    "$bumpmap" "mixerman3d\weapons\axe_blade01_normal"
    "$basemapalphaenvmapmask" 1
    "$envmapcontrast" 1
    "$envmapsaturation" 0
    "$envmap" "env_cubemap"
    "$envmaptint" "[ 1.0000 1.0000 1.0000 ]"
    "$surfaceprop" "metal"
    "$model" 1
}
