"lang" 
{ 
"Language" "English" 
"Tokens" 
{ 

"hl2_AmmoFull"			"FULL"

"HL2_357Handgun"	".357 MAGNUM"
"HL2_Pulse_Rifle"	"OVERWATCH STANDARD ISSUE\n(PULSE-RIFLE)"
"HL2_Bugbait"		"PHEROPOD\n(BUGBAIT)"
"HL2_Crossbow"		"CROSSBOW"
"HL2_Crowbar"		"CROWBAR"
"HL2_Grenade"		"GRENADE"
"HL2_GravityGun"	"ZERO-POINT ENERGY GUN\n(GRAVITY GUN)"
"HL2_Pistol"		"9MM PISTOL"
"HL2_RPG"		"RPG\n(ROCKET PROPELLED GRENADE)"
"HL2_Shotgun"		"SHOTGUN"
"HL2_SMG1"		"SMG\n(SUBMACHINE GUN)"
"HL2_SLAM"		"S.L.A.M\n(Selectable Lightweight Attack Munition)"
"HL2_StunBaton"		"STUNSTICK"
"GM_ToolWeapon"		"TOOLGUN"
"GM_Physgun"		"PHYSGUN"

"ScoreBoard_Player"		"%s1    -   %s2 player"
"ScoreBoard_Players"		"%s1    -   %s2 players"
"ScoreBoard_Deathmatch"		"Deathmatch"
"ScoreBoard_TeamDeathmatch"	"Team Deathmatch"
"Playerid_sameteam"		"Friend: %s1 Health: %s2"
"Playerid_diffteam"		"Enemy: %s1"
"Playerid_noteam"		"%s1 Health:%s2"
"Team"				"Team %s1"

"Game_connected"			"%s1 connected"
"Game_disconnected"			"%s1 has left the game"

"GMOD_Chapter1_Title"	"GM_CONSTRUCT"
"GMOD_Chapter2_Title"	"CS_OFFICE"
"GMOD_Chapter3_Title"	"DM_LOCKDOWN"
"GMOD_Chapter4_Title"	"DM_OVERWATCH"
"GMOD_Chapter5_Title"	"DM_POWERHOUSE"
"GMOD_Chapter6_Title"	"DM_RUNOFF"
"GMOD_Chapter7_Title"	"DM_UNDERPASS"
"GMOD_Chapter8_Title"	"DM_RESISTANCE"
"GMOD_Chapter9_Title"	"DM_STEAMLAB"
"GMOD_Chapter10_Title"	"CS_COMPOUND"
"GMOD_Chapter11_Title"	"CS_HAVANA"
"GMOD_Chapter12_Title"	"CS_ITALY"
"GMOD_Chapter13_Title"	"DE_AZTEC"
"GMOD_Chapter14_Title"	"DE_CBBLE"
"GMOD_Chapter15_Title"	"DE_CHATEAU"
"GMOD_Chapter16_Title"	"DE_DUST"
"GMOD_Chapter17_Title"	"DE_DUST2"
"GMOD_Chapter18_Title"	"DE_PIRANESI"
"GMOD_Chapter19_Title"	"DE_PRODIGY"
"GMOD_Chapter20_Title"	"DE_TIDES"
"GMOD_Chapter21_Title"	"DE_TRAIN"

"GARRYS_MOD_ONLINE_Chapter1_Title"	"GM_CONSTRUCT"
"GARRYS_MOD_ONLINE_Chapter2_Title"	"CS_OFFICE"
"GARRYS_MOD_ONLINE_Chapter3_Title"	"DM_LOCKDOWN"
"GARRYS_MOD_ONLINE_Chapter4_Title"	"DM_OVERWATCH"
"GARRYS_MOD_ONLINE_Chapter5_Title"	"DM_POWERHOUSE"
"GARRYS_MOD_ONLINE_Chapter6_Title"	"DM_RUNOFF"
"GARRYS_MOD_ONLINE_Chapter7_Title"	"DM_UNDERPASS"
"GARRYS_MOD_ONLINE_Chapter8_Title"	"DM_RESISTANCE"
"GARRYS_MOD_ONLINE_Chapter9_Title"	"DM_STEAMLAB"
"GARRYS_MOD_ONLINE_Chapter10_Title"	"CS_COMPOUND"
"GARRYS_MOD_ONLINE_Chapter11_Title"	"CS_HAVANA"
"GARRYS_MOD_ONLINE_Chapter12_Title"	"CS_ITALY"
"GARRYS_MOD_ONLINE_Chapter13_Title"	"DE_AZTEC"
"GARRYS_MOD_ONLINE_Chapter14_Title"	"DE_CBBLE"
"GARRYS_MOD_ONLINE_Chapter15_Title"	"DE_CHATEAU"
"GARRYS_MOD_ONLINE_Chapter16_Title"	"DE_DUST"
"GARRYS_MOD_ONLINE_Chapter17_Title"	"DE_DUST2"
"GARRYS_MOD_ONLINE_Chapter18_Title"	"DE_PIRANESI"
"GARRYS_MOD_ONLINE_Chapter19_Title"	"DE_PRODIGY"
"GARRYS_MOD_ONLINE_Chapter20_Title"	"DE_TIDES"
"GARRYS_MOD_ONLINE_Chapter21_Title"	"DE_TRAIN"


"TOOL_NAME_0"			"Rope Mode"
"TOOL_DESC_0"			"Fire to tie objects together using a rope"

"TOOL_NAME_1"			"Elastic Mode"
"TOOL_DESC_1"			"Attach objects using stretchable bouncy elastic"

"TOOL_NAME_2"			"Weld Mode"
"TOOL_DESC_2"			"Click on two objects to weld them together (whether they're touching or not)"

"TOOL_NAME_3"			"Ballsocket Mode"
"TOOL_DESC_3"			"Click on two objects to weld them together using a ballsocket"

"TOOL_NAME_4"			"Pulley Mode"
"TOOL_DESC_4"			"Click on an object, then on 2 points anywhere else, then on another object to make a pulley"

"TOOL_NAME_5"			"Easy Weld"
"TOOL_DESC_5"			"Click two objects to weld together at that point. Rotate with the mouse then press fire to finalize."

"TOOL_NAME_6"			"Easy Ballsocket"
"TOOL_DESC_6"			"Click two objects to balljoint together at that point."

"TOOL_NAME_7"			"Axis Mode"
"TOOL_DESC_7"			"Click two objects to create a rotating axis at that point."

"TOOL_NAME_8"			"Slider Mode"
"TOOL_DESC_8"			"Left click an object then somewhere else to make a rail. Right click an object to make a rail aligned with that face."

"TOOL_NAME_9"			"Nailgun"
"TOOL_DESC_9"			"Attach objects with nails by left clicking"

"TOOL_NAME_10"			"Face Poser"
"TOOL_DESC_10"			"Left: Select Model & Lift expression  Right: Select Model & Apply current expression"

"TOOL_NAME_11"			"Eye Poser"
"TOOL_DESC_11"			"Left: Fire at model then at where you want it to look  Right: Look at you"

"TOOL_NAME_12"			"Remover"
"TOOL_DESC_12"			"Left: Remove object  Right: Remove object and everything linked to it"

"TOOL_NAME_13"			"Ignite"
"TOOL_DESC_13"			"Left: Set Fire  Right: Extinguish fire"

"TOOL_NAME_14"			"Paint"
"TOOL_DESC_14"			"Left: Paint slowly  Right: Paint fast"

"TOOL_NAME_15"			"Duplicate"
"TOOL_DESC_15"			"Left: Paste Entity  Right: Copy Entity"

"TOOL_NAME_16"			"Colour / Render Mode"
"TOOL_DESC_16"			"Left: Apply new settings  Right: Set to normal"

"TOOL_NAME_17"			"Magnetise"
"TOOL_DESC_17"			"Click on an object to turn it into a magnet"

"TOOL_NAME_18"			"No Collide"
"TOOL_DESC_18"			"Left: Click on two objects to make them not collide  Right: Start Again"

"TOOL_NAME_19"			"Timed Explosions"
"TOOL_DESC_19"			"Left: Place dynamite"

"TOOL_NAME_20"			"Material Mode"
"TOOL_DESC_20"			"Left: Apply material  Right: Remove material"

"TOOL_NAME_21"			"Render Target"
"TOOL_DESC_21"			"Position the render target camera"

// CAMERA - don't show any text
//"TOOL_NAME_22"			""
//"TOOL_DESC_22"			""

"TOOL_NAME_23"			"Thrusters"
"TOOL_DESC_23"			"Choose a thruster type then click to connect a thruster. Control thrusters with the numpad on your keyboard."

"TOOL_NAME_24"			"Change Physical Properties"
"TOOL_DESC_24"			"Left: Apply property  Right: If ragdoll apply property to all limbs"

"TOOL_NAME_25"			"Statue Mode"
"TOOL_DESC_25"			"Left: Make Statue  Right: Un-make statue"

"TOOL_NAME_26"			"Balloon Mode"
"TOOL_DESC_26"			"Left: Make Balloon"

"TOOL_NAME_27"			"Emitter Mode"
"TOOL_DESC_27"			"Left: Select Emitter  Right: Create Emitter"

"TOOL_NAME_28"			Sprite Mode"
"TOOL_DESC_28"			"Left: Select Sprite  Right: Create Sprite"

} 
}
