"VertexLitGeneric"
{
	"$baseTexture" "mixerman3d/guns/lazer"
	"$envmap" "env_cubemap"
        "$envmapcontrast" .2
	"$bumpmap" "mixerman3d/guns/lazer_normal"
	"$normalmapalphaenvmapmask" 1
	"$model" 1
	"$selfillum" 1
}