
// this creates the main buttons for the MAIN menu

// 
// ~ = label
// # = twice the size
//

// Adding this line will clear everything in the menu up until this point and start fresh.
// You should put it at the top of your spawn menu only if you want to override EVERY button.
//
// "clear"				"1"

"menu"
{
	"~Constraints"		""
	"Rope"					"gm_toolmode 0; gm_context rope;"
	"Elastic"				"gm_toolmode 1; gm_context spring;"
	"Weld"					"gm_toolmode 2; gm_context weld;"
	"Ballsocket"			"gm_toolmode 3; gm_context ballsocket;"
	"Pulley"				"gm_toolmode 4; gm_context pulley;"
	"EASY Weld"				"gm_toolmode 5; gm_context weldez;"
	"EASY Ball"				"gm_toolmode 6; gm_context ballez;"
	"Axis"					"gm_toolmode 7; gm_context axis;"
	"Slider"				"gm_toolmode 8; gm_context slider;"
	"Nail gun"				"gm_toolmode 9; gm_context nail;"
		

	
	"~Construction"		""
	
	"Remover"				"gm_toolmode 12;"
	"Ignite"				"gm_toolmode 13; gm_context ignite"
	"Duplicate"				"gm_toolmode 15;"
	"Magnetise"				"gm_toolmode 17; gm_context magnetise"
	"Phys Props"			"gm_toolmode 24; gm_context pproperties"
	"No Collide"			"gm_toolmode 18;"
	"Thrusters"				"gm_toolmode 23; gm_context thruster"
	"Balloons"				"gm_toolmode 26; gm_context balloon"
	"Statue"				"gm_toolmode 25;"
	"Wheels"				"gm_toolmode 29; gm_context wheel"
	"Dynamite"				"gm_toolmode 19; gm_context dynamite"
		
	"~Visual"			""
	
	"Material"				"gm_toolmode 20; gm_context material"
	"Paint"					"gm_toolmode 14; gm_context paint"
	"Colour"				"gm_toolmode 16; gm_context colour"
	"Face Poser"			"gm_toolmode 10; gm_context facepose"
	"Eyes Poser"			"gm_toolmode 11; gm_context null"
	"Emitter"				"gm_toolmode 27; gm_context emitter"
	"Sprites"				"gm_toolmode 28; gm_context sprite"
	"Fog"					"gm_context fog"
	
	"~Other Tools"			""	
	"Camera"				"gm_context camera;"
	"RT Camera"				"gm_toolmode 21; gm_context rendertarget"
	"NPC Spawn"				"gm_context npc"
	"Undo"					"gmod_undo"
	"#Export to Hammer"		"gm_hammer_export"
	"Clean Up"				"gm_context clean"
	"Admin"					"gm_context admin"
		
	"~Post Processing"			""
	"Bloom"					"gm_context bloom"
	"Depth"					"gm_context dof"
	"Overlay"				"gm_context overlay"
	"Colour Mod"			"gm_context colourmodify"
	
	
}