"VertexLitGeneric"
{
	"$baseTexture" "weapons/phys"
	"$selfillum" "1"
	"$envmap" "env_cubemap"
	"$envmapmask" "Models/Weapons/V_physcannon/v_physcannon_mask"
	"$envmapcontrast" "1.7"
	"$envmapsaturation" "[1.8 1.8 1.8]"


}
	
