"VertexLitGeneric"
{
"$surfaceprop" "metal" 
"$envmaptint" "[ 0.1451 0.1451 0.1451 ]" 
"$envmap" "env_cubemap" 
"$envmapcontrast" 0.30000 
"$normalmapalphaenvmapmask" 1 
"$bumpmap" "mixerman3d\weapons\skin_grip_normal" 
	"$baseTexture" "mixerman3d\weapons\skin_grip"
    "$model" 1
}
