"vertexlitgeneric" {
    "$basetexture" "mixerman3d\weapons\skin_blade"
    "$bumpmap" "mixerman3d\weapons\skin_blade_normal"
    "$normalmapalphaenvmapmask" 1
    "$envmapcontrast" 0.30000
    "$envmap" "env_cubemap"
    "$envmaptint" "[ 0.5020 0.5020 0.5020 ]"
    "$surfaceprop" "metal"
    "$model" 1
}
