"vertexlitgeneric" {
    "$basetexture" "mixerman3d\weapons\axe_handle01"
    "$bumpmap" "mixerman3d\weapons\axe_handle01_normal"
    "$normalmapalphaenvmapmask" 1
    "$envmapsaturation" 0.50000
    "$envmap" "env_cubemap"
    "$envmaptint" "[ 0.3843 0.3843 0.3843 ]"
    "$surfaceprop" "metal"
}
