"vertexlitgeneric" {
    "$basetexture" "mixerman3d\bowling\ball"
    "$bumpmap" "mixerman3d\bowling\ball_normal"
    "$normalmapalphaenvmapmask" 1
    "$envmapcontrast" -1
    "$envmapsaturation" 0
    "$envmap" "env_cubemap"
    "$envmaptint" "[ 0.3804 0.3804 0.3804 ]"
    "$surfaceprop" "solidmetal"
    "$model" 1
}
