"vertexlitgeneric" {
    "$basetexture" "mixerman3d\bowling\pin"
    "$bumpmap" "mixerman3d\bowling\pin_normal"
    "$normalmapalphaenvmapmask" 1
    "$envmapcontrast" 0
    "$envmapsaturation" 0
    "$envmap" "env_cubemap"
    "$envmaptint" "[ 0.3098 0.3098 0.3098 ]"
    "$surfaceprop" "concrete"
}
