"vertexlitgeneric" {
    "$basetexture" "mixerman3d\other\vinyl"
    "$bumpmap" "mixerman3d\other\vinyl_normal"
    "$normalmapalphaenvmapmask" 1
    "$envmapcontrast" 0.20000
    "$envmapsaturation" 0.20000
    "$envmap" "env_cubemap"
    "$envmaptint" "[ 0.3020 0.3020 0.3020 ]"
    "$surfaceprop" "tile"
}
